The Indonesian government attests that eSports will have a positive impact on the country’s economy and athletic performance. Aside from providing training, the government has begun developing laws to foster the development of eSports, including licensing and other requirements. Improve your speaking skills and pronunciation with the help of Speech Recognition. Use what you’ve learned in more complex conversations with the native speakers.

Before writing the items, we conducted interviews and focus group discussions to junior and senior high school students to gather information regarding the characteristic of excessive online games use. We also conduct field observations to internet cafes that are popular among school students and interviewed several players that are in school uniform. The qualitative work is important to make sure that the items written will be natural to Indonesian school students living condition. Then, we wrote items that are based on diagnostic guidelines and qualitative data.

The eSports sector in Southeast Asia is developing mainly on account of Indonesia, as 43% of the total number of players in the region are located in Indonesia. Indonesian Scrabble Have you played Scrabble to form words in English? Chances are you may already have Scrabble at home or know someone who does. Are you looking for flash cards to use to teach your kids Indonesian? The more often kids are exposed to a word or phrase or term, the more natural and hence the more effortless for them to learn. Ask for directions, communicate with the local people and get the most out of your trip.

The mean for the longest time recorded in playing online game is 5.79 hours (5.12), with a maximum score of 82 hours. Relevant vocabulary, interesting topics, colorful illustrations, pronunciation practice and slot online games will help your kids learn Indonesian the fun and easy way. Help them speak a language and discover the amazing world around them through one of the best child-friendly language learning apps. Though LinGo Play, we have produced a powerful approach to learn Indonesian online for free using simple learning techniques. The best method to begin the learning process is memorising Indonesian phrases and words used in daily life.

Secondly, the Indonesian Online Game Addiction Questionnaire is constructed based on school student sample. Its use outside the context of school students warrants further investigation (i.e. adult population). Although limited, the Indonesian Online Game Addiction Questionnaire may also be used for clinical purposes.

The challenge is that when the story is about western situations, including names or daily practice which some students are not familiar with, we need to adjust that information by using our local context”. The translated books undergo a quality assurance process and are published on the Global Digital Library. They will become available for printing and will be imported on Badan Bahasa’s digital platform, Penjaring. Additionally, translators from the Jakarta-based regional centre for mathematics, SEAQiM, translated 29 maths games. In order to inform and improve the development of the GDL platform, user tests were conducted in 4 Indonesian schools prior to the workshop with groups of children from grade 1 to 4 (age 6 to 12).

There are 150 participants (10.15%) that met the criteria from the total of 1,477 participants. Final Words As you can see, the recommended games listed here can be conducted by someone who has no or little knowledge of Indonesian. As you are teaching Indonesian to your kids, you can learn at the same time. Exposing them to Indonesian with various different methods will help them effortlessly learn the target language.

To construct a clinical cut-off estimate, we will use a combination of criterion and population norm. Furthermore, decision on the days per week is based on the idea of a healthy relationship of work and play. We argue that playing online games for more than 4 hours at the frequency of working days is already half of the amount of the standard daily 8 hours working time, thus it can be considered as excessive. This research aims to develop an online game addiction measure to screen for online game addiction cases among Indonesian children and adolescents, as well as for other research purposes. The measure will adopt Pathological Gambling diagnostic criteria from DSM-IV-TR[17] and Griffith’s addiction criteria[19]. We are aware that online game addiction measures have been previously constructed [20]–[22].

It may provide an estimate of online game addiction prevalent in a population. The Indonesian Online Game Addiction Questionnaire can also be used as a supporting evidence for establishing an online game addiction diagnosis. However, it must be emphasized that the cut-off score provided was just an estimate. By no means can the cut-off score be used as a sole diagnostic tool for online game addiction diagnosis. The most frequently used diagnostic criteria for online game diagnosis is an adapted version of Pathological Gambling diagnostic criteria from DSM-IV-TR[17].

Written informed consent was obtained from the school’s principal. The school’s principal act as the guardians and caretaker of the children participants involved in the study. The school’s principal is responsible for the guardians and caretaker of the children in school, where we conducted our research.

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